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Japan has always been a sticking point for Xbox. Iāve heard some people at games publishers describe the brandās fortunes in the country as ācursedā. That seems a bit dramatic, but letās roll with it. Some argue that it all started with the name.
The DirectX box - the Xbox - was always a sort of unfortunate name in the territory. An X is a ābatsuā - a cross used to indicate youāve gotten an answer wrong in a test or somesuch. Youāll often see Japanese cross their forearms in an X shape at oblivious tourists doing something they shouldnāt - a non-verbal way of saying ādonāt do thatā. This is why on earlier PlayStation consoles, X and O were reversed in Japan - O for āOKā, and X for āCancelā, the opposite of the West. In the West, X marks the spot. At the electoral ballot box, you place an X next to the person you want to represent you. In Japan, a lot of the time, X means ānoā. The No-Box.
Even if you donāt buy that cultural element, itās undeniable that Xbox has had its struggles in Japan. Even its best-selling generation, the Xbox 360, trailed all rivals by millions of units. Since then, itās only gotten worse. But this has never just been about Japan as a market to sell consoles.
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